Wang keynote

Mobile and ubiquitous learning

U-computing

  • computing with natural interfaces
  • context-aware computing
    • automated capture and access to live experience
    • everyday computing
    • able to sense personal behaviour in the real world
      • ease burden for students for findng leanring materials
      • support adaptive learning
      • guide learen in the real world
      • judge learner's behaviour in real world
      • hint student before something is going really wrong
      • (for example capture the experience of doing an experiment - like Kyle Bowen's DoubleTake

Context-aware U-learning environment

PDA + RFID reader, students study trees, butterflies, etc. QR code.

Most important ed-tech journals

Educational Technology & Society Computers & Education British Journal of Educational Technology Innovations in Education and Teaching International Education Technology Research & Development Journal of Computer Assisted Learning

(number of u-learning journals increase year for year, mostly for science, math and language – from 2006-2010 Taiwan had the most articles about m/u-learning, half written by author)

Uses

  • As a guide around a museum, instead of sending the students out without any purpose.
  • Training of nurses, put lots of RFID tags on the body of a kid, see if the nurse checks the right locations
  • Help learning how to analyze crystals in a laboratory (did you locate the crystal correctly, etc)
  • Help students appreciate culture and art, as opposed to big guided tours where students get bored and create trouble
    • help them read the classical characters, find online info, read stories about the history
  • Ecological investigations (1500 students each year)

Research/findings

  • Lot's of data collection, pre- and post-tests, satisfaction etc. Very successful.
  • Advantage: immediate feedback.
  • Very large difference in how long it takes to train lab technicians, very large savings with u-learning.