Table of Contents
Wang keynote
Mobile and ubiquitous learning
U-computing
- computing with natural interfaces
- context-aware computing
- automated capture and access to live experience
- everyday computing
- able to sense personal behaviour in the real world
- ease burden for students for findng leanring materials
- support adaptive learning
- guide learen in the real world
- judge learner's behaviour in real world
- hint student before something is going really wrong
- (for example capture the experience of doing an experiment - like Kyle Bowen's DoubleTake
Context-aware U-learning environment
PDA + RFID reader, students study trees, butterflies, etc. QR code.
Most important ed-tech journals
Educational Technology & Society Computers & Education British Journal of Educational Technology Innovations in Education and Teaching International Education Technology Research & Development Journal of Computer Assisted Learning
(number of u-learning journals increase year for year, mostly for science, math and language – from 2006-2010 Taiwan had the most articles about m/u-learning, half written by author)
Uses
- As a guide around a museum, instead of sending the students out without any purpose.
- Training of nurses, put lots of RFID tags on the body of a kid, see if the nurse checks the right locations
- Help learning how to analyze crystals in a laboratory (did you locate the crystal correctly, etc)
- Help students appreciate culture and art, as opposed to big guided tours where students get bored and create trouble
- help them read the classical characters, find online info, read stories about the history
- Ecological investigations (1500 students each year)
Research/findings
- Lot's of data collection, pre- and post-tests, satisfaction etc. Very successful.
- Advantage: immediate feedback.
- Very large difference in how long it takes to train lab technicians, very large savings with u-learning.