Embodied and Embedded Intelligence: Actor Agents on Virtual Stages
Athabasca University, experimental biologist, cogsci, cognitive aging.
- Simulations
- Simulation of the environment
- Procedural/core skills
- (Driving)
- Simulation of the person
- Medical simulations
- High fidelity mannequins
- Hire actors to portray “standard patients” (also in law, other professional education)
- Animated pedagogical agents
- Can be defined a animated computer-generated characters that respond to user input, adapt to user behaviour, and facilitate learning in a computer based learning environment
- APAs important, increase “bandwidth” of communication between students and computers through paralinguistic features
- increase sense of ease and comfort, fulfill need for personal connection
- stimulate essential learning activities, such as exploration, attending, reflection
- improve cognitive outcomes in memory, problem solving and comprehension
- the persona effect
- the mere presence of an animated agent will have a strong positive effect on learner and learner experience
- related to Media Equation of Reeve and Nass - biologically predisposed to interact with people (rely on built up memory structures and routines that we have established to interact with people)
- evidence for this is weak or equivocal at best
- related to the visual appearance of avatars - how does this affect people's experience and interaction
- Taxonomies
- actor agents (programmable) (Payr)
- conversational abilities (Veletsianos) - embodied?
- endowing actor agents with conversational abilities (ie embodied intelligence) and historical appeal (historical figures) should enhance intrinsic interest and motivational pull
- actor agents
- Freudbot
- story grammar design
- conversational rules around turn-taking
- embodied knowledge through narratives and stories, prompted by users
- results: doesn't do that well on questionnaire
- Virtual worlds
- computer-generated scene or world immerse themselves and interact with other users/avatars and in-world objects
- is there an “immersion effect” (ref “persona effect”)
- embedded intelligence - a capacity for the virtual world to respond intelligently to user behaviour in order to maintain a sense of immersion
- Actor agents on virtual stages
- “Robotars”
- Freudbot on Athabasca U Island
- Challenges
- multiple users
- controlling the interactional space
- can't just let them loose in open virtual worlds
- beyond conversational intelligence
- gestures, emotional affective processing
- the “uncanny valley”
- subjective chat experience with Freud - no image condition, more positive experience and more likely to want to chat again