Social computational thinking tools

Number of jobs related to computational thinking going up, interest going down.

Perception: “Computer science is hard and boring”

Image: “Computer science is for nerds”

Computational thinking tools

“synthesize human abilities with computer affordances

Start w/ a question “How does a mudslide work”

  • what would it mean to explore this idea computationally
  • modelling
  • rules
    • if there is nothing below mud, it's going to fall down
  • agents
  • visualize consequences of your own thinking

Social computational thinking tools?

Collective simulations

  • hand out devices, Mr. Vetro
    • you are the heart, you are the lungs
    • Mr. Vetro is going mountain biking
  • Findings
  • motivation
    • almost too engaging
    • students whose heartbeats synced up with the simulation
  • recall of facts
  • making connections
  • evidence of critical thinking
  • Cost
    • low, immersive interfaces are not limited to first person 3D games

Collaborative game design

  • Explore inner city, remote rural, native American
  • broaden participation by embedding game design in public schools with required/“forced elective” courses
    • 50% girls
  • make first game in a week
    • teachers
      • no programming background
      • 35 contact hours
    • advance to sotphisticated AI games
      • advanced math (diffusions)
    • can measure computational thinking using Latent Semantic Analysis inspired approaches (another session at AERA)

Collective programming

  • “Making programming more social like Google Docs”
  • cyber collage
  • combine main focus + peripheral vision, awareness of what the other is doing
  • real time
  • “what kinds of music are they listening to”
  • two teams in different schools, have never met before
  • findings
    • shifts motivational tresholds
      • even simple programs become interesting: competition & collaboration
      • spectator sports
      • leadership and negotiation skills
      • individual skills were discovered quickly resulting in fluent collaborations produced a good start on a game in one hour

Conclusions

  • enable complete new class of collaborative design experiences
  • make learning experiences motivational and educational

http://scaleablegamedesign.cs.coloradu.edu

Quote: “What's the point of having all these kids in the same classroom, apart from lowering heating bills?”