Dan T. Hickey's publications

hickeydesigning Hickey, D. T., Kwon, E. J., & Filsecker, M. (2009). Designing Assessments, Assessing Designs, and Motivating Engagement in Immersive Educational Videogames.
barab2007situationally Barab, S., Zuiker, S., Warren, S., Hickey, D. T., Ingram-Goble, A., Kwon, E. J., Kouper, I., & Herring, S. C. (2007). Situationally embodied curriculum: Relating formalisms and contexts. Science Education. Citeseer.
anderson2007classroom Anderson, K. T., Zuiker, S. J., Taasoobshirazi, G., & Hickey, D. T. (2007). Classroom Discourse as a Tool to Enhance Formative Assessment and Practise in Science. International Journal of Science Education. Routledge.
hickey2008first Hickey, D. T., Barab, S. A., Ingram-Goble, A., & Zuiker, S. J. (2008). First things first: design principles for worthwhile educational videogames. Proceedings of the 8th international conference on International conference for the learning sciences-Volume 1.
cross2008argumentation Cross, D., Taasoobshirazi, G., Hendricks, S., & Hickey, D. T. (2008). Argumentation: A strategy for improving achievement and revealing scientific identities. International Journal of Science Education. Routledge.
hickey2009designing Hickey, D. T., Ingram-Goble, A. A., & Jameson, E. M. (2009). Designing assessments and assessing designs in virtual educational environments. Journal of Science Education and Technology. Springer.
mcwilliams2011using McWilliams, J., Hickey, D. T., Hines, M. B., Conner, J. M., & Bishop, S. C. (2011). Using Collaborative Writing Tools for Literary Analysis: Twitter, Fan Fiction and The Crucible in the Secondary English Classroom. Journal of Media Literacy Education.
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